106 or two; we must give him time
106 or two; we must give him time to get over the dreadful event. So we will play whilst he is sorrowing. This logic would hardly do credit to a Comanche Indian, but there it is all the same. A Monto Carlo player commits suicide, and there follows a rush for the tables. Why? Because the players believe in luck, and for some reason they fancy a sufferer s death must inevitably turn the tide in favour of themselves. The crooked pin referred to in No. 5 is an idea borrowed from other sources. Brand has a note to the effect that: About a mile to the west of Jarrow (near Newcastle-upon-Tyne) there is a well, still called Bede s Well, to which as late as the year 1740 it was a prevailing custom to bring children troubled with any disease or infirmity; a crooked pin was put in, and the well laved dry between each dipping. My informant has seen twenty children brought together on a Sunday to be dipped in this well, at which also, on Midsummer Eve, there was a great resort of neighbouring people, with bonfires, musick, etc. No. 6 is a bad omen, because it suggests careless handling of the cards on account of lack of interest, and not watching the progress of the game; and No. 7 is even stronger in this respect. No. 9 belongs to the same category, only in this case the player is giving an excited attention to the game, and loses his head. No. 8 is apparently a joke pure and simple. Every card player has his own or her own private superstitions: a certain hand always presages good luck or ill-luck; the winning of the first game means winning the third; to play before 6 p.m. on Fridays is never fortunate, and so on. But the whole batch of card superstitions has its source in an attempt to formulate laws for the one thing that seems to have no law chance.
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